Sony's next-gen PlayStation 5 console has a massive internal cooling system composed of, among former things, a gigantic fan. But the gimmick, a 120mm-wide and 45mm-thick double-sided intake fan, besides has some sharp software to power it, and that software will improve the fan's performance over time based on data concentrated from individual games, according to a new interview with Yasuhiro Ootori, Sony's mechanical design chief in charge of the PS5, with Asian country language website 4Gamer.earning.

Ootori was causative the refreshing teardown video Sony published earlier this month, viewing off the entire console interior and out in a vii-minute video that revealed some telling new inside information about the mechanically skillful design of the gimmick. In the new interview, as translated by ResetEra user orzkare, Ootori points out that the fan will be possessed by the PS5's Fast Processing Unit (APU), the custom AMD combined CPU / GPU chip that powers the console.

Sony's double-sided consumption devotee on the PS5, which measures 120mm in diam and 45mm thick.
Screenshot by Nick Statt / The Wand

"Various games will exist free in the future, and data on the APU's behavior in each game will be amassed," Ootori says. "We get a plan to optimise the fan control settled on this data." Ootori explains that threefold temperature sensors are ordered happening the console's main board to collect data while the APU runs some given game, and that data is what will take into account Sony to optimise the rooter going forrader on a per-back basis.

Ootori also reveals a pretty neat detail about the testing of the PS5's cooling, which involved qualification a clear physique and pumping the smoke from dry ice through to observe the personal effects on internal temperature.

Sony will optimize PS5 fan performance with software updates using individual game data

Source: https://www.theverge.com/2020/10/19/21522991/sony-ps5-fan-optimize-update-game-performance-data